![]() ![]() Find a chest? He/she will probably take all the heirlooms for themselves. ![]() Win a battle? Maybe you'll get 100 out of 1000. As a result, like the kleptomaniac trait, he/she takes 90% of the loot. This would serve the same purposes as above, but also remove some of the time spent on leveling new recruits to replace those, who died, assuming you still have one at a higher level to guide them.Įdit: Maybe there could be a beneficial "teacher" quirk.Ī high level hero goes into a low level dungeon. Lower level characters are guided by the more experienced ones and gain more xp. I approve of this idea, seems cool, but how about this? This would prevent using a high level hero from being exploited to farm gold and heirlooms while also removing the need to time the leveling of your heroes.
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